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Omega Box – 1 Week Stats

A look on Omega Box’s statistics 1 week after release. Measuring the stats (whether using Mochi Analytics – not entirely accurate, MochiBot, GamerSafe, or other APIs) is something all developers should do, as the information is critical to the the standing of your current game, and the quality of your future games. (PS thanks to [...]


Steambird – By The Numbers

From Andy Moore Blog Well! I’m back from the Game Developer’s Conference and the Flash Gaming Summit, where I spoke about how SteamBirds is doing and let all my cats out of their respective bags. I think it’s time for another by-the-numbers gig! When I last left you, my very popular SteamBirds: By The Numbers article [...]


Mochi at Casual Connect Seattle

By MochiLand Meet with Mochi Mochi Media will be in Seattle for Casual Connect next month! We always have a blast at this event and are looking forward to it again. If you’re going to be there, please stop by our booth (we’ll on the 1st tier above the grand lobby) or send us a [...]


How To Make It As An Indie

It’s never been easier to set yourself up as an independent studio. Open platforms such as Xbox Live’s Indie Games and iTunes’ App Store are democratising development on consoles as well as the PC, while tools like XNA and Flash lower the barriers to entry in terms of both cost and experience. Suddenly, designers who [...]


3 Tips to Develop Games Like the Pros

Article By Freelance Flash Game news With more and more developers turning to flash games as a viable source of income, the way flash games are being made is starting to change. With multiple contracts and limited time frames, most professional flash developers have within their arsenal a secret bag of tricks for getting their [...]


Why Games, and Why Not Why

By Blog.Sokay.net At the IGDA leadership forum in San Francisco Chris Hecker demanded that game developers ask themselves why they are making a game before they design it. Hecker is a renowned contributor to game graphical and physics technologies and a long time proponent of indie gaming. ‘Why’ is step one in any other art [...]