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Donut Game is a Comin’

by Blog.Sokay.net It’s not apparent from reading this blog, but we’re actively in production of this Donut Game that I first mentioned here over 2 years ago. But you know what they say, “Time flies when you’re having fun!” For a preview I’m just showing some line art from the game. Currently, this art is [...]


Soul Bubbles by Mekensleep for Nintendo DS

From Blog.Sokay.net I read a comment on Gamasutra that mentioned the game Soul Bubbles by French developer Mekensleep and how its lack of definite genre and audience limited it to an order-only title exclusive at the Toys R Us stores. I did some Googling to find some interviews and interesting stuff. I also found this [...]


Why Games, and Why Not Why

By Blog.Sokay.net At the IGDA leadership forum in San Francisco Chris Hecker demanded that game developers ask themselves why they are making a game before they design it. Hecker is a renowned contributor to game graphical and physics technologies and a long time proponent of indie gaming. ‘Why’ is step one in any other art [...]


Precariously Indie

By Blog.Sokay.net Today marks one week since my last day with a full time job. I felt a pressure all of a sudden that I had to quit and go game dev. No more wasting time. I’d say one week as an indie game developer, but that title doesn’t feel quite right before completing at [...]