Screenshots from the Past Year

One great thing about working with version control (here at Gambrinous Towers we love Subversion – and so would you if you just gave it a chance) is that you can go back and look at snapshots of your game as it was in the PAST. And that’s just what I’ve been doing recently, rebuilding older versions of the game prototype to look at all the delicious progress that’s been made. And I’ve decided to share the screenshots with you! Enjoy!

Revision 11. It didn't do much more than you can see here.Revision 11. It didn’t do much more than you can see here.

Here’s the oldest build saved into our SVN repository, from November 2008, representing the first few weeks of getting my head around Flex and tiling. There was no animation or smooth scrolling yet, the little guy just jumped around on screen as you clicked on a target space.

Revision 18. It Moves!
Revision 18. It Moves!

By December 2008 I had cracked animating the unit (hilariously, instead of a walking animation he sticks his sword up and down as he moves), and locking the view to him and smoothly scrolling along as he moved.

Revision 27. Glorious background tiles.
Revision 27. Glorious background tiles.

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Juicy Beast Studios: Dale & Peakot’s Title Screen

Seems like there’s some commotion going on at Juicy Beast Studios! And for those of you who don’t know, they are the masterminds behind the hit game Gobtron. And they speak of a demo? IronZilla wants to play!

Dale and Peakot seems to be a platformer game, based on a farmer named Dale, with a gun, with a chicken named Peakot (and then the audience goes “Ohhhh, that’s why it’s titled like that”).

There’s alot of concept art on their website, and so far the art looks astounding!

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