by Sash on August 15, 2010 04:07 AM
There comes a time each year after about a month of slaving in front of your computer and seeing far too little of the world in general, where you get to announce a new game. Now is that time. I’m officially christening my latest project:

Chaos Invaders is chaotic remake of Space Invaders. I’ve been working hard trying to make a version of Space Invaders that’s ready to take on the ADHD world of flash games.
The game introduces one more core mechanic: collecting fallen Invaders and then using them as ammunition to shoot the rest out of the sky. Each of the 17 waves is pretty unique, with four Boss Invaders, just to shake things up.

Keep in the loop! I’ll be posting the intense techno-rock sound track that’s been hand made with love and awesome by Paul Kopetko within the next few days, followed by a trailer.
Ps. Sam has a game under way as well. No clues just yet, but I am excite.
by Jared on June 07, 2010 07:33 PM

Alright everyone, despite the fact that there has been some rampant impatient whining going on this blog, we DO still love you guys. And although we’ve been extremely busy here and haven’t been able to respond to many of the 1500+ comments finding their way to us, we have been taking in all the feedback positive and negative. Everyone has gave us a lot of very good feedback- I don’t agree with all of it, but it’s been pretty constructive and useful.
With that said, I’m pleased to announce that we’ve just updated the game up to Version 1.04 over at ArmorGames.com!
Version 1.04 includes a lot of changes:
- Added an “Efficiency Mode” button under the “Settings” menu (from either in game or the main menu). Although we can’t guarantee anything, if you are experiencing heavy lag this new fancy button might just clear that up. It adjusts the settings, effects, and frame rate and in our experience has really boosted the game speed on slower computers.
- The Sticky Enemies in the second arena “The Goober” has had it’s life dropped from 18 to 10.
- A new part for avatar tanks has been created: the “Mega Cannon”. Essentially all it is is a glorified Heavy Cannon but for large class 4 or larger tanks with slow movement speed. It deals 1 more damage than a Heavy Cannon but costs 1 GP less. This combined with Auto Cannons, Massive Cannons, Bullet Busters, and Shields can give your large class tank a fighting chance and some really massive damage dealing capabilities (use Bullet Buster and Shield for defense). If you complete the built in Arena “The Surprise” you can unlock it. If you already beaten that Arena, it should automatically unlock for you.
- Each enemy Mine Layer can only drop a maximum of 8 mines. So if you have an enemy with 2 Mine Layers it can do 16, etc… If it creates more than 8 mines out, it’ll pop the oldest one.
- If an enemy is composed of only a Seeker Carrier and then you pop that, the Enemy automatically dies now.
- We’ve looked into the intro loader audio problem. Not 100% sure it is fixed, we’ll find out…
- If you try to edit an enemy with over 12 GP, you can now.
- Cheat Code now has an option to get up to 50 GP (you cannot save tanks with over 12).
- We’ve also made a significant number of miscellaneous security/bug fixes.
Also, if you’re worried about content quality, be sure to RATE stuff. We are constantly going through and marking tanks to be featured. We are also personally creating some new Arenas ourselves and are going to be stepping up the amount of content created by Hero. To see what is Featured or made by Hero Interactive, simply check out the “Search” menus!
Additionally, currently, Bubble Tanks Arenas is only available (if it is legit) on ArmorGames.com. This is good despite what you may think- if we find problems (and we always do) this is the file that we upload and patch with fixes. Beginning July 1st, the game will be available everywhere (Newgrounds, Kongregate, and so on).
We will have a lot more news on projects coming out sometime soon. Enjoy!

Exit Path is a 2D survival/racing/jumping/spikesgalore game and we’re getting close to beta. We need your help jumping over things and trying to beat each other in a multiplayer and single player version of the game.
SIGN UP NOW HOLY COW!
So what you should expect to do in the game? Pretty simple.
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Exit Path is a game being developed that will be featured on Armor Games. To learn more about Exit Path, Armor Games caught up with the game developer himself, John. This is John’s first multiplayer game he is releasing on Armor Games.

What type of game is Exit Path?
Exit Path is a gauntlet-themed racing platform game that allows 3-4 players to race at once. The idea “Exit Path,” came from or was inspired by European exit signs
What can gamers expect when playing Exit Path?
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Everyone in the Armor Games community is raving about Crush the Castle players pack. Now it is time to get a inside look at what to expect from Crush the Castle 2. To get the best inside look possible we had time to catch up with the developer himself, Joey, for some insight on the upcoming game.

What are some of the new features we can expect on Crush the Castle 2?
Crush the Castle 2 will be a refreshed experienced from the ground up. Everything from the castle editor to the trebuchet have been revamped and updated with a new look. Castles will look more detailed, environments will be more expansive, and as always the game will cater very much to the castle builders. New environmental features such as varied terrain and weather will offer a different challenge for players. Creative projectiles will offer more strategy and skill while still keeping the game simple and fun.

What are some of the new changes in game play we can expect?
The castle editor has seen the biggest change overall. With over 300,000 castles shared in the Players Pack alone, I really wanted to create a more robust editor and offer more creative freedom when building castles. With all of the creative and talented castle builders out there, I took it personally to make sure their experience was just as good as the castle crushers.
Is there a release date for Crush the Castle 2?
You can look for Crush the Castle 2 around early may.
Crush the Castle 2 sounds like it has the potential to surpass the original. With a refreshed new look, a higher level of strategy, and a more creative editor; this game has the potential to make players everywhere thrilled when it comes out. Look for the game when it launches on Armor Games in early May.
One great thing about working with version control (here at Gambrinous Towers we love Subversion – and so would you if you just gave it a chance) is that you can go back and look at snapshots of your game as it was in the PAST. And that’s just what I’ve been doing recently, rebuilding older versions of the game prototype to look at all the delicious progress that’s been made. And I’ve decided to share the screenshots with you! Enjoy!
Revision 11. It didn’t do much more than you can see here.
Here’s the oldest build saved into our SVN repository, from November 2008, representing the first few weeks of getting my head around Flex and tiling. There was no animation or smooth scrolling yet, the little guy just jumped around on screen as you clicked on a target space.

Revision 18. It Moves!
By December 2008 I had cracked animating the unit (hilariously, instead of a walking animation he sticks his sword up and down as he moves), and locking the view to him and smoothly scrolling along as he moved.

Revision 27. Glorious background tiles.
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Seems like there’s some commotion going on at Juicy Beast Studios! And for those of you who don’t know, they are the masterminds behind the hit game Gobtron. And they speak of a demo? IronZilla wants to play!
Dale and Peakot seems to be a platformer game, based on a farmer named Dale, with a gun, with a chicken named Peakot (and then the audience goes “Ohhhh, that’s why it’s titled like that”).
There’s alot of concept art on their website, and so far the art looks astounding!
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