Frash, iPhone and iPod Flash!

By Cnet News

Like many, I was excited at the prospect of Frash, a new third-party tool that cropped up this past weekend for jailbroken iPhones and iPads that adds Adobe Flash compatibility to these devices.

The add-on, which was created by development firm Comex (makers of jailbreaking tool JailbreakMe.com), is in its early alpha stages, so it’s unfair to compare it to say, something like Adobe’s first-party efforts with its beta on Google’s Android. But after using Frash for the past three days, I’m impressed.

Yes, it crashes a lot, and yes, it’s incapable of doing most videos, or any sort of Flash games, which are arguably the two main reasons to get Flash onto an iOS device. However, for something as simple as loading up a restaurant menu, or a Flash-only splash screen that clicks through to an HTML site, Frash has the makings of an invaluable tool.

But even with jailbreaking now legal in the U.S., is it worth the related risks such as:

Voiding your warranty agreement with Apple
• Relying on a vulnerability that was patched by Apple on Wednesday
• Trusting software from an untested source?

Let’s find out.

Note: CNET does not encourage voiding your warranty, or running unsigned, third-party code. This story is for informational purposes, and should not be considered a how-to guide.

How Frash works:

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Alec Holowka on Holistic Game Design

Alec Holowka of Infinite Ammo presented together with Andy Schatz (MONACO) and Adam Saltsman (CANABALT) at the Independent Games Summit this year. Their talk “Savvy Indie Solutions to Difficult Development Problems” posited three unique approaches to game design. Holowka’s focus was on holistic game design, where lengthy development times were endured so that the sum of the parts or overall vision remained the center of attention.

You began your talk by pointing out that reviews will separate a game into its components in a way that would sound ludicrous in a movie review. Do you find this habit of compartmentalization is symptomatic of the way people think about games?

Alec Holowka, Infinite Ammo: It’s not necessarily that reviews are the problem, but it is an example of how people go about discussing games in a formal context, as if they’re just a bunch of things stuck together.

Were there vital issues you wanted to address at this particular time, or was it more of a summary of what you had learned over time?

It was a little of both. This year a lot of people at the Independent Games Summit were there to say “games are only this one thing,” especially during the rants. “This is what games are. They aren’t anything else.” To me that notion is shortsighted. In talking to developers I wanted specifically to say, “Here’s this wide open space. Go find your own thing that makes you excited about making games and explore that.” Basically it was a positive, inspirational message to do what you want.

Do you see Marian as unexplored territory?

Yeah, it’s complicated because it has a number of different systems that are all hopefully going to interact well with each other. There’s a core gameplay mechanic, there’s a narrative element to it, and then there are all these other gameplay systems that will hopefully overlap in interesting ways, such that the player feels this is like a living, breathing world.

One of the things that Aquaria did fairly well was it had a certain degree of mystery, where you were not sure exactly what the rules of the world were. Even the story left certain things open to interpretation.

As a game designer, you are constructing each of the pieces of the puzzle. Does that put you at risk of losing the holistic approach while getting caught up too much in compartmentalizing each of the components?

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IronZilla Downtime

Hey Gamers, there seemed to be a problem with the .htaccess file which caused the downtime today, but a representative from HostGator helped solve the problem. Everything should be working now but shoot me an e-mail if you notice anything. Enjoy!

-John

Ski Runner 2

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Ladies & gentlemen, Ski Runner 2 is officially finished, & will launch WORLDWIDE tonight. Prepare for glory! -John Funtanilla

Ski Runner 2

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Ladies and gentlemen, Ski Runner 2 is being created in the lab. We’re starting 2010 with a bang!

-John Funtanilla

Happy Thanksgiving!

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“Happy Thanks Giving Everyone!”

Had lunch yesterday with Joel Breton (MTV Networks Director of Games, on the left in the photo) and David (Also a game developer) in downtown San Francisco. These are the few guys behind the powerhouse we know as AddictingGames.com. Had a great time and learned alot! We’ve also got a few game projects lined up, and hopefully an iPhone Game, so we’ll see how this goes :)

-John Funtanilla

Man Hunter

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It’s exactly what you think it is. The world’s most dangerous game has just hit the shelves! Hunt some savages rooiggghht now!!!!

2009 Halloween Special!

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Happy Halloween! All games previous to this banner in Orange are part of our halloween special selection for 2009. Enjoy the frantic action of Portal Defenders, which is reminiscent of Final Fight and Castle Crashers, revel in the menacing world of the click adventure Colour My Dreams, and get spooked by the Resident Evil and Silent Hill inspired Inculcation. Have a safe halloween!

Man Hunter Shipped Out!

Man Hunter

“Hunt the World’s Most Dangerous Game!”

Ironzilla Media has shipped out it’s newest production from the labs titled “Man Hunter”. It is currently unavailable on the net, but we are seeking sponsors. If you’re a sponsor and you’re interested drop a line at “JohnFuntanilla@Gmail.com“.

But Wait!? What is Man Hunter?

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IronZilla Media

ironzilla-mediaAbout IronZilla Media:

IronZilla Media is a network consisting of websites geared towards theGaming Industry, and is also a casual gaming development company. IronZilla has worked with numerous top casual gaming companies, such as AddictingGames.com and FunnyGames.biz.

We reach over 70,000 Unique Visitors and 700,00 page views per month.

Some Websites in our Network:

Games We Have Developed:

  • Man Hunter
  • Ski Runner – Has established itself as a hit classic, and brought in over 7 million views. Collect capsules as you avoid trees and navigate through mirages going down an endless slope.
  • Vulcan – A shooting game inspired by Halo. Invade an enemy battleship and plant a bomb.  Received over 3 millions views.
  • Mountain Falls X - An early creation and sequel, has become a cult classic.
  • Mountain Falls Our very first game, sponsored by ArcadeCabin.

CONTACT US: Contact@IronZilla.com

johnceo

Founder:

Name: John Age: 18

Occupation: Founder of IronZilla Media, Game Developer,  Stock Investor, Entrepreneur

Location: San Francisco, CA, USA

The Casual Gaming indsutry is a growing business, and ever since being introduced to Flash by a high school teacher whom I will never forget, I have been drawn to it. Since then I’ve accumulated a portfolio of  websites and hit games, such as Ski Runner and Man Hunter, and have worked with Casual Gaming companies such as AddictingGames. My other interests includes travelling, spending time with family and friends, boxing, weightlifting + staying healthy, sports,  entrepreneurship, and interesting people that make me LOL. I enjoy living life on a day to day basis, and I intend on living it to the fullest!

Follow Me on Twitter: Twitter.com/Jfuntanilla

Find Me On Facebook: Here

Wanna join the IronZilla team? Drop A Line: JohnFuntanilla@gmail.com




















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