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Application services are handled by oDesk.com. If you have an account, and love flash games, check it out and send us an application! We have over 25 candidates and counting. Interviews will begin promptly on monday.
By Cnet News
Like many, I was excited at the prospect of Frash, a new third-party tool that cropped up this past weekend for jailbroken iPhones and iPads that adds Adobe Flash compatibility to these devices.
The add-on, which was created by development firm Comex (makers of jailbreaking tool JailbreakMe.com), is in its early alpha stages, so it’s unfair to compare it to say, something like Adobe’s first-party efforts with its beta on Google’s Android. But after using Frash for the past three days, I’m impressed.
Yes, it crashes a lot, and yes, it’s incapable of doing most videos, or any sort of Flash games, which are arguably the two main reasons to get Flash onto an iOS device. However, for something as simple as loading up a restaurant menu, or a Flash-only splash screen that clicks through to an HTML site, Frash has the makings of an invaluable tool.
But even with jailbreaking now legal in the U.S., is it worth the related risks such as:
• Voiding your warranty agreement with Apple
• Relying on a vulnerability that was patched by Apple on Wednesday
• Trusting software from an untested source?
Let’s find out.
Note: CNET does not encourage voiding your warranty, or running unsigned, third-party code. This story is for informational purposes, and should not be considered a how-to guide.
Alec Holowka of Infinite Ammo presented together with Andy Schatz (MONACO) and Adam Saltsman (CANABALT) at the Independent Games Summit this year. Their talk “Savvy Indie Solutions to Difficult Development Problems” posited three unique approaches to game design. Holowka’s focus was on holistic game design, where lengthy development times were endured so that the sum of the parts or overall vision remained the center of attention.
You began your talk by pointing out that reviews will separate a game into its components in a way that would sound ludicrous in a movie review. Do you find this habit of compartmentalization is symptomatic of the way people think about games?
Alec Holowka, Infinite Ammo: It’s not necessarily that reviews are the problem, but it is an example of how people go about discussing games in a formal context, as if they’re just a bunch of things stuck together.
Were there vital issues you wanted to address at this particular time, or was it more of a summary of what you had learned over time?
It was a little of both. This year a lot of people at the Independent Games Summit were there to say “games are only this one thing,” especially during the rants. “This is what games are. They aren’t anything else.” To me that notion is shortsighted. In talking to developers I wanted specifically to say, “Here’s this wide open space. Go find your own thing that makes you excited about making games and explore that.” Basically it was a positive, inspirational message to do what you want.
Do you see Marian as unexplored territory?
Yeah, it’s complicated because it has a number of different systems that are all hopefully going to interact well with each other. There’s a core gameplay mechanic, there’s a narrative element to it, and then there are all these other gameplay systems that will hopefully overlap in interesting ways, such that the player feels this is like a living, breathing world.
One of the things that Aquaria did fairly well was it had a certain degree of mystery, where you were not sure exactly what the rules of the world were. Even the story left certain things open to interpretation.
As a game designer, you are constructing each of the pieces of the puzzle. Does that put you at risk of losing the holistic approach while getting caught up too much in compartmentalizing each of the components?
Hey Gamers, there seemed to be a problem with the .htaccess file which caused the downtime today, but a representative from HostGator helped solve the problem. Everything should be working now but shoot me an e-mail if you notice anything. Enjoy!
-John

Ladies & gentlemen, Ski Runner 2 is officially finished, & will launch WORLDWIDE tonight. Prepare for glory! -John Funtanilla

Ladies and gentlemen, Ski Runner 2 is being created in the lab. We’re starting 2010 with a bang!
-John Funtanilla

“Happy Thanks Giving Everyone!”
Had lunch yesterday with Joel Breton (MTV Networks Director of Games, on the left in the photo) and David (Also a game developer) in downtown San Francisco. These are the few guys behind the powerhouse we know as AddictingGames.com. Had a great time and learned alot! We’ve also got a few game projects lined up, and hopefully an iPhone Game, so we’ll see how this goes
-John Funtanilla