After an anxious month of waiting, I got the email — we didn’t land a publishing deal with Cartoon Network’s Adult Swim for Super Ski Runner. Nor Armor Games. Nor MTV Network’s AddictingGames. Our deal to do an online web show and develop a game with IGN didn’t fall through for various reasons. After several months of preparation, and then 31 straight days of fighting an uphill battle, our crowd funding campaign for an iOS version of Zombocalypse fell short of it’s funding goal.
Going into this, I knew it wouldn’t be easy. I had my list of 2012 goals, and only one desire — to make it all happen. From this vision transpired a chain of events I didn’t even think I was capable of setting in motion. With some help and a lot of luck, I was getting intros, meeting the right people, taking up various projects, recruiting solid team members, and even gaining the support of big players in the game industry. It was to the point where I had to pinch myself just to make sure it was all real. Read more »