It’s been a while since I updated! So for those of you in the dark, Ironzilla has been furiously working away at Zombocalypse 2 since January. It’s being homegrown in the labs as we speak. In fact we’re already at Beta! Meaning most of it is functional, but a lot still needs to be polished.
I’ve been very fortunate to work with such a talented team. They work insanely fast and at times I find myself unable to keep up! So quick intro to our roles:
Meet The Zombocalypse 2 Team
You’ll also find this in the About section but whoever looks at that
John Funtanilla – Game Producer, Project Manager
Founder of Ironzilla, creator of Zombocalypse, visionary, notorious workaholic, and gatherer of talented people. Handles the business side of things as well as the design and direction of the project.
Chevy Ray Johnston – Lead Programmer
Veteran programmer and creator of the FlashPunk Engine (and soon to come ‘Flash Punk 2′), the Flash Game Dojo, and GameStorm. Specializes in Flash, Unity, and coding faster than light.
J-P – Lead Artist, Animator
From award winning indie game studio, Juicy Beast, the creators of games like Burrito Bison Revenge Knightmare Tower and other hit titles. He’s here to make Zombocalypse 2 sexy as hell.
Yowan Langlais – UI Artist
Also part of Juicy Beast Studio as the General Manager, psychopath UI Designer, and Artistic Director, with a strong background in Graphic Design. He’s here to ensure Zombocalypse 2′s UI is smoother than ice.
Jimmy Hinson – Composer
Also known to many as Big Giant Circles, Jimmy is a BAFTA-nominated music composer. He has co-composed the scores for Black Ops 2 (nominated best original score at the 2012 Spike VGAs) and Mass Effect 2. Nuff said.
And we just recently got a new illustrator, Michael Kessler! Check his stuff out here: http://www.artmdk.com/
Juicy Beast has been doing a stellar job of really bringing the vision for Zombocalypse 2 to life. Here’s a transformation of their work from concept to final art.
Chevy, our programmer who does the impossible daily. Really though, he’s been cooking up a storm and the result is an incredibly smooth game. As a game designer, Chevy makes my life so much easier. To tweak and balance the game for each build, Chevy has setup XML sheets that can be edited. This means I can change how much damage a gun does, how far it can shoot, how zombies precisely spawn on each level, and much more. Not only is this user intuitive for a designer, it makes balancing and changing variables in the game a cake walk. Below is the game in console view, how many entities exist in the world, FPS, memory used, and an input area to control anything in the gameplay. Beasty programmer fo sho.
BAFTA Worthy Music
Our soundtrack is being handled by BAFTA nominated composer Jimmy Hinson, who was also involved in the Black Ops 2 and Mass Effect soundtrack. Listen why for yourself, the Zombocalypse Main Menu Music is below!
I’ll be posting more work from our illustrator MDK as we get them!
I’m 22 now! My birthday was on February 22nd. Below is me getting my birthday on. This is my first project being in the game designer and producer role of a major project and the learning process has been rigorous but very rewarding. Thanks for checking in and I hope you’re as excited for this project as I am. Stay tuned for more goodies and updates on Zombocalypse 2!