Webbli Racers is Live!

by Photon Storm Blog

I’ve talked before about the kids virtual world called WebbliWorld that myself and the Aardman Digital team built. Well it’s been an extremely busy 4th quarter for us as we’ve been releasing hundreds of in-world updates, as well as producing a really excellent racing game called WebbliRacers:

Read the rest of this entry »

Donut Game is a Comin’

by Blog.Sokay.net

It’s not apparent from reading this blog, but we’re actively in production of this Donut Game that I first mentioned here over 2 years ago. But you know what they say, “Time flies when you’re having fun!

For a preview I’m just showing some line art from the game. Currently, this art is already painted and imported into the game. The background is my handywork and Ricky did the characters.

I began work on this about 6 months after doing LUV Tank. It was an idea Ricky had mentioned during the development of Thugjacker. My intention was to finish something small, we busted out LUV Tank in about a month and I wanted to get something else small out the door. We experiment with a different animation pipeline for every game and I wanted to define a more efficient system. When conceptualizing the game I got ahead of myself and ended up with an idea that was much more grand than I initially envisioned. I spent a lot of time debating whether I should extend the game, especially when I had ideas for other games that I felt more passionate about.

Since then we’ve jumpstarted a few ideas that haven’t come to light yet, and even released a new game — Sammy Samurai: Runner. My “meh” feelings about the gameplay of Sammy helped me to decide that the Donut game had to be more along the lines of the Epic Masterpiece that I envisioned. Competition is fierce and you’ve got to give it your all or get lost in the deluge of Flash games out there. The quality bar has definitely raised, and I’m glad it finally did.

I’ve finally started spending quality time with the game. I did a port to AS3 earlier this year and finished hooking the game into a framework to tie the games and screens together. So a lot of that boring stuff is done I’m gonna spend more time roughing out the game — creating artwork while prototyping the gameplay. I look forward to putting all the pieces together. David Rodriguez who did the game animation for LUV Tank is back and doing some animation for a fight sequence. Cryptic Circuity who did the music for Sammy is back with a soundtrack for this one.

Ok, time to get to work!

Shopping Cart Hero 2

shopping-cart-hero-2“The Real Use for Shopping Carts.”

Many have tried, and many of have failed.

Upgrade your cart, perform tricks, and rack up insane points.

Can you be the next shopping cart hero?

Epic Shadow Entertainment: United

Epic Shadow OfficeEpic Shadow Office

After over a year of working together, Andrew and myself are finally united. Andrew has just moved form Illinois to Vermont to officially get things going for Epic Shadow Entertainment. We’ve just finished setting up our first official office in the basement of my house, and will be moving up as we grow. We’ve been through a lot in the last year, had some ups and downs, even a false move at one point, but it’s finally here, and it’s awesome.

Read More

That’s the word on the street at least, which is pretty accurate seeing as Andrew is just a few feet from me right now. The move has definitely been a huge change in our lives, both in and out of our career related activities. Andrew has upgraded his living environment, I have a significantly better work area, we’ve both been setting goals for the near future that are sure to expand both of our lives in great ways, it’s been good. If you’d like to see some pictures and read a bit more about the move, check out the post over at Alt Tab, our development blog.

We’re not ignoring you December

By Gaming Your Way

The 13th already ? And not a single post.

Like everyone else in the world right now we’re just buried in work / seasonal joy.

As an ultra quick recap regards Ionic, I’m just finishing off the Juggernaut baddie right now. I think it’s the only one which wasn’t in the beta, so hopefully it’ll come as a surprise. It’s needing some special case code just for it, due to the sheer size of the sod. Also it’s got multiple weapons, like all good bosses should.

Hopefully he should be done in the next couple of hours, then it’s just tweaking and adding the remaining attack waves, dropping the final assets in from Lux ( Who has done such an excellent job, especially seeing how he came to the project so late and has had to cope with the programmers thing of “NO! It’s got to be that size for a reason“, which all artists hate ), the final credits at the end for when you complete the game, which are still in draft form as I keep remembering people I forgot, and we should be good to go.

We’re still looking to have it up on FGL by close of play tomorrow, and like every big project it’s hard to get your head around the fact that the finishing line is in sight at last. I’m sure it’ll be tweaked and prodded once it’s up there.

We are really looking forward to how it does once it’s up for bidding. It’s quite a risky experiment doing a AAA game like this, we’re really not sure if it will pay for itself, never mind fund the next game. We have a psychological figure in mind that we want it to hit, so long as we get that then everything else is gravy.
In saying that, even if it dies on it’s arse in terms of money, I couldn’t really care less ( Well, being able to pay the bills would be nice ) as it’s the best game I’ve ever done and I’ve been so lucky to have the support of so many friends during it’s development. Ah, that’s beautiful.

I really can’t wait until the blog post with the games official link. Hopefully we’ll be able to get it out before the end of the year.

Squize.

Soul Bubbles by Mekensleep for Nintendo DS

From Blog.Sokay.net

I read a comment on Gamasutra that mentioned the game Soul Bubbles by French developer Mekensleep and how its lack of definite genre and audience limited it to an order-only title exclusive at the Toys R Us stores. I did some Googling to find some interviews and interesting stuff.

I also found this great GameSetWatch interview where the creative director Oliver Lejade discusses how the game came to be. From starting off as a PC tech demo, to becoming an innovative title making extraordinary use of the DS’s capabilities. Here’s a quote on why they had a hard time selling the game to distributers.

You’re saying, “Oh, this is a game about little girls, pink ponies, and you know that little girls are going to buy this,” it’s X number of units are going to go, it’s an easy sell. But when you come in with an original game, that they don’t have any clear reference to the gameplay of something that has been done recently, that has no license, then it’s a very hard sell. And if you have only five minutes? I can’t explain Soul Bubbles in five minutes. It’s not doable — and I made the game.

You can read the interview here:

One of the things that he discussed is that many reviewers gave the game a low score in spite of how great the game was otherwise. They said it was too easy, as the game offers hint bubbles to help you out if you get stuck. The developers wanted casual gamers, which are the majority of DS audience, to be able to enjoy the game and make it to the end. So everyone could enjoy it. The point that the developer makes is that the clues are only user initiated, so if you don’t activate the help you don’t get any. Which allows the more hardcore gamers to figure it out themselves.

soul_bubbles

I found that developer video page on a GameFAQs.com forum post, where someone posted this in response…

“Thanks for posting that. I was curious about the game from an article in NP, but then they gave it a low review. I was not going to buy it until I came here and saw that video. I just picked it up from Toys R Us and brought it home. I’ll post more after I’ve played it.”

It definitely sold me on the game, I’ll have to hunt down a copy of it. The art looks fantastic and the effects looks great too. I’ll reserve my judgment till I play it, which may be a while as I work through a mountain of Xbox games, but it’s apparent that it’s well beyond the shovelware the DS is known for. I’m glad they took the risk and are able to continue making DS games.

Arcuz

arcuz“Diablo and Zelda Gameplay”

This is an RPG game not to be missed! It is on a large scale and takes time to complete.

Great for the level grinder, expect to be hooked on this game!

100’s of weapons and gear, 18 maps, 25 quests, and more await!

Infectonator

infectonator“Infect them All!”

Implement a virus on the screen and watch as it infects all those who are in the vicinity.

Infect as many people as you can within the time limit.

Addicting game with a ton of upgrades!

Epic Quest Walkthrough

epic-quest“WALKTHROUGH”

Rid the land of evil! Destroy the enemy known as Argus to restore order.

An in depth rpg fantasy game, with lots of upgrades.

A turn-based game, earn EXP points, buy upgrades, and build your party of warriors!

Read the rest of this entry »

Epic Quest

epic-quest“An Evil has Forsaken the Land”

Rid the land of evil! Destroy the enemy known as Argus to restore order.

An in depth rpg fantasy game, with lots of upgrades.

A turn-based game, earn EXP points, buy upgrades, and build your party of warriors!

Bubble Tanks is out!

By Hero Interactive

bttd_banner.jpg

Bubble Tanks Tower Defense has just been RELEASED on ArmorGames.com!

Bubble Tanks Tower Defense takes Hero’s popular series into new genres and beyond! With 7 enemy types, over 11 unique tower paths, tower merging allowing for mega towers and mega-mega towers (the size of 16 towers combined!), and 52 whopping game modes, we’re pretty sure you’ll have plenty to keep you busy until the release of Bubble Tanks Arenas. :) If that’s not enough for you, just check the “FML” checkbox from level select and prepare to get your world rocked… er… blocked.

This has been a huge undertaking for Hero Interactive and we’re proud to finally release the game. A special thanks goes out to our fans for all of your support!

Want to play the game?  Then just CLICK HERE!

If you want to be totally awesome… give us your 10 rating!

Penguin Massacre

penguin-massacre“Invasion of the Penguins”

Who’s the bad guy in this situation!?

Either way, you are a penguin with an array of weapons defending your igloo from incoming penguins.

Lot’s of weapon upgrades and killing action!

The Swords

the-swords“Epic Boss Battles Await”

Go on a journey to help Sun and Jun develop their abilities and take down the demons!

An artsy game with hack and slash game-play and nostalgic graphics.

5 epic boss battles!

The Kill Kar 2: Revenge

The-kill-kar-2-revenge“Hit and Run…then Hit Again!”

A brutally fun game! Take control of a car, and use missiles and weapons to kill the bystanders.

You can even run them over with your car!

Great stress reliever.

Dale and Peakot Walkthrough

Walkthroughs for some levels of this game >>

Read the rest of this entry »




















Most Popular Posts

The Basement